AVS is designed for realistic vehicle physics, but with the right tuning, it can be adapted to feel more arcade-like. Below are some common adjustments to help achieve snappier, more forgiving vehicle behavior.
Use a higher friction value on your wheels. This gives the vehicle more grip, which:
Increases acceleration responsiveness
Makes turning sharper and more immediate
Note:
When using Physics Wheels, this is done in your Physics Material
When using Raycast Wheels, this is done by setting the "TireFriction" variable ( X = Longitudinal, Y = Lateral )
Arcade-style handling benefits from faster, more exaggerated steering.
Steering Curve
This is a mapping from Air Speed → Max Steering Input. Increase the curve values to allow stronger steering input at higher speeds.
Steering Speed
Controls how quickly the vehicle responds to steering changes. Increase this for snappier response.
Steering Recenter Speed
Controls how fast the steering returns to center when no input is given. Raising this can make the steering feel tighter and more controlled.
Use the included Center of Mass component to shift the vehicle’s center of gravity downward:
A center of mass just slightly above wheel height provides a stable but responsive feel.
Placing the center below the wheels can reduce flipping, but may cause the vehicle to lean in the wrong direction when turning.
Raise the Max Torque values for each gear to deliver more aggressive acceleration. Arcade-style vehicles typically benefit from immediate throttle response.
It is possible to raise the MaxTorque too high when using physics wheels. You will have to find the value that is right for you by playing around.
Lower the Mass value on the VehicleMesh component to make the vehicle feel lighter and more nimble. This can amplify acceleration and make turning more responsive.
Going too low will effect traction and make your vehicle slide
When using raycast wheels, you can reduce lateral friction in the wheel config to allow more sliding during turns